Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Mar 02, 2006, 07:50 PM // 19:50   #1
Ascalonian Squire
 
Join Date: Dec 2005
Guild: Croatian Royal Knights
Profession: E/R
Advertisement

Disable Ads
Default safe Bonder/active prot E/Mo (8 vs 8)

This build might look strange at the first sight, but it's actually good one.

Attributes:
Energy storage 12+2
Protection Prayers 12

Equipment:
Holy staff 20% cast/20% recharge Prot. prayers with +20% longer enchantments (!) and +5 energy
(requirements for the staff are only important for dmg, we don't need dmg as a Monk)
Armor as you like

Skills:
Aegis
Protective spirit
Reversal of fortune/Shielding hands
Ether Prodigy (E) - the key to this build
Life Bond
Mend Ailment
Remove hex/Smite hex/Holy veil
Free slot e.g Guardian

Now this build has 4 big advantages over standard Mo bonder with Blessed signet as a energy management:
1. You always have Positive energy regeneration of (4 + 6(Ether Prodigy)) - 7 (7 Life bonds are on people) = +3. So when someone drains your energy (and it will definetely do!) you will NOT lose any bonds.
2. You cast Ether Prodigy every 25 sec (or sooner if it's removed) so you can always maintain it (21 + 20% ~ 25), it has only 1 sec casting time. On the other hand Blessed signet, which is cast every 10 sec, has casting time of 2 and it is far more easily interrupted/disabled by interrupters/shutdowners Me or R than Ether prodigy. E.g. in 50 sec, you spend 5*2 = 10 seconds casting blessed sig, but only 2*1 = 2 sec. So roughly speaking using Ether prodigy instead of Blessed signet is 5 times safer!
3. When you die, you can easily recast your bonds, unlike Mo Bonder which has problems with energy when this happens.
4. Can protect like any other active Prot because +3 energy regeneration are quite enough to constantly use Aegis, Prot Spirit, Mend Ailment and so on.

Comments?!

Last edited by LeDen; Mar 02, 2006 at 07:53 PM // 19:53..
LeDen is offline   Reply With Quote
Old Mar 02, 2006, 07:53 PM // 19:53   #2
Jungle Guide
 
cerb's Avatar
 
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
Default

Good idea, I think you should of posted it in Elementalist forum tho =__=
cerb is offline   Reply With Quote
Old Mar 02, 2006, 08:17 PM // 20:17   #3
Wilds Pathfinder
 
Join Date: Aug 2005
Guild: BEN
Profession: R/N
Default

that's pretty cool =]
Mustache Mayhem is offline   Reply With Quote
Old Mar 02, 2006, 08:35 PM // 20:35   #4
Ascalonian Squire
 
Join Date: Jan 2006
Default

Toss in balthazar's spirit for maximum energy gain (self cast). Lower energy storage and dump those points into healing and bring heal party. With a 5 second recharge, you don't really need that much duration out of EP and you won't need that big of an energy pool, with EP and BS running. Since you'll want to stand in back anyway, you can use heal party (radar range) while aegis recharges. Actually, I'm not sure aegis is that good of an idea. Not getting hit means less energy for you.
Celain is offline   Reply With Quote
Old Mar 02, 2006, 09:00 PM // 21:00   #5
Wilds Pathfinder
 
mortalis doleo's Avatar
 
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
Default

good idea, but i still think a normal bonder is better, because of these two thingies:
1. you won't stand for a long (~7 minutes) fight, since you will be exhausted.
2. every 24-26 seconds you should expect a big (~160 damage) spike on you, from ether prodigy. this can be anticipated by the enemy team, and they could spike you. also, your infuser might get confused and infuse you, wasting some of his energy...

btw, prodigy has a recharge of 5 seconds.
mortalis doleo is offline   Reply With Quote
Old Mar 02, 2006, 09:48 PM // 21:48   #6
Ascalonian Squire
 
Join Date: Dec 2005
Guild: Croatian Royal Knights
Profession: E/R
Default

Quote:
1. you won't stand for a long (~7 minutes) fight, since you will be exhausted.
Wrong, you can last 15+ minutes, around 12 if you are getting constant drained, and if you save when it's possible that's 20 min.
Quote:
2. every 24-26 seconds you should expect a big (~160 damage) spike on you, from ether prodigy.
That won't happen because you will use prot skills often.
Quote:
this can be anticipated by the enemy team, and they could spike you
If they are so organised, why wouldn't they simply Interrupt your blessed signet with distracting and then simply drain your mana anyway?
LeDen is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:10 PM // 21:10.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("